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Old Aug 09, 2008, 04:34 PM // 16:34   #481
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Originally Posted by AJD
There are no more chapters and I for one am steering people clear of the guild wars franchise...
Because they nerfed UB - and encouraged more build variety?

Last edited by Bryant Again; Aug 09, 2008 at 04:37 PM // 16:37..
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Old Aug 09, 2008, 06:16 PM // 18:16   #482
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Quote:
Originally Posted by Bryant Again
Because they nerfed UB - and encouraged more build variety?
My point is every time Anet made crappy changes new content always brought people back. This time many many people are leaving and there will be nothing to bring anyone back. Zero new content, get it? Did I make that clear enough for you?

Now when people leave there is no reason to come back. None, notta, zip, nothing. Clear enough for you, Bryant? The game losing popularity with steadfast customers plus no one really buying it anymore equals a newly dead game. Not sure you have noticed it, but it seems you had not deduced cause and effect in these types of situations. Is that explained in such a way that you can understand?

Should I make another paragraph stating the exact same thing in different words so you may get it?

Guildwars and Anet are hemorrhaging (bleeding, losing etc, just to clear that up for you Bryant) costumers at a prodigious rate at this point and taking advice from players that they should have long ago stopped listening to as they do not have the best interests of GW in mind just THEIR best interests. Do you understand? These changes that they make should not be a popularity contest but the developers seem to cave to the pressures of their guildmates, friends etc. instead of actually thinking what the changes does to the player base as a whole. Is that something you can grasp, Bryant?

Let me make it more clear for you. Players leaving, a LOT of players leaving. The cause, no new content AT ALL and unpopular changes. Cause let's face it, these changes are only popular to the 10 loudest people on GURU and whatever crappy site "elite" players post at.

Wait that still might be to complicated for you to grasp, Bryant.

PLAYERS LEAVING AND NOT COMING BACK. NOTHING NEW TO DO.

That might do it.
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Old Aug 09, 2008, 06:26 PM // 18:26   #483
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They've gotten peoples money from all the campaigns and expansions. If they don't come back, what does it matter to anet?

When GW2 comes out, a crapload of the previous players, along with new players, will be buying it.

Less people playing = less server load = less lag for me

Btw i didnt read most of the posts on this topic..i'm too lazy right now.
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Old Aug 09, 2008, 06:40 PM // 18:40   #484
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Quote:
Originally Posted by AJD
My point is every time Anet made crappy changes new content always brought people back. This time many many people are leaving and there will be nothing to bring anyone back. Zero new content, get it? Did I make that clear enough for you?

Now when people leave there is no reason to come back. None, notta, zip, nothing. Clear enough for you, Bryant? The game losing popularity with steadfast customers plus no one really buying it anymore equals a newly dead game. Not sure you have noticed it, but it seems you had not deduced cause and effect in these types of situations. Is that explained in such a way that you can understand?

Should I make another paragraph stating the exact same thing in different words so you may get it?

Guildwars and Anet are hemorrhaging (bleeding, losing etc, just to clear that up for you Bryant) costumers at a prodigious rate at this point and taking advice from players that they should have long ago stopped listening to as they do not have the best interests of GW in mind just THEIR best interests. Do you understand? These changes that they make should not be a popularity contest but the developers seem to cave to the pressures of their guildmates, friends etc. instead of actually thinking what the changes does to the player base as a whole. Is that something you can grasp, Bryant?

Let me make it more clear for you. Players leaving, a LOT of players leaving. The cause, no new content AT ALL and unpopular changes. Cause let's face it, these changes are only popular to the 10 loudest people on GURU and whatever crappy site "elite" players post at.

Wait that still might be to complicated for you to grasp, Bryant.

PLAYERS LEAVING AND NOT COMING BACK. NOTHING NEW TO DO.

That might do it.
I agree with your point about no new content, and that's kind of disappointing. But why would it matter when GW2 is coming out? Not new enough for you? You still didn't really answer Bryant's question about Ursan being nerfed and increasing diversity...if idiots are going to leave the game because their favorite and ONLY build has been nerfed...so be it. Trust me, there will be plenty of people left over...

Lol. Do your really think ANET gives a crap about people that post on Guru just because they're "loud"? I doubt it. What's wrong with making an adjustment to the most imba skill in the game to encourage people to try new things, instead of a ele+ursan?? It's time for people that use one build to know there's more to it than that in Guild Wars...I am NOT an "elitist" but I really hate it when people whine about Ursan being not powerful enough...gimme a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing break.

Last edited by illidan009; Aug 09, 2008 at 06:54 PM // 18:54..
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Old Aug 09, 2008, 07:08 PM // 19:08   #485
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Quote:
Originally Posted by AJD
PLAYERS LEAVING AND NOT COMING BACK. NOTHING NEW TO DO.

That might do it.
ANet isn't going to "lose customers" because people aren't playing their game, they're just going to stop playing. No game lasts forever. Developers don't need to retain and hold their players just to get their support. How do you think Bioware's been so successful? None of their games are loaded with "so much content" that it tides players over to the next release. They get people to continue to support them because their games are good. I didn't play Half-Life for years on end waiting for HL2, all I knew was that I enjoyed HL tremendously so of course I was going to buy the sequel.

The same will happen with ANet: Guild Wars has done great. All of their games have earned very successful reviews. People are not going to buy GW2 because they've been , they're going to buy GW2 because they had a great time with GW1.

The only people ANet may lose are people very hardcore about Ursan Blessing, but it's not really considered a loss when you lose customers who don't care about your product - and if you consider UB to be the only thing worthwhile in Guild Wars, then you're here for all the wrong reasons.

Also, I'd like to know how this update is classified as "unpopular".
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Old Aug 09, 2008, 07:31 PM // 19:31   #486
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Quote:
Originally Posted by Bellerophon Krysaor
Does anybody know which kinds of Off-hand, Shield or Weapons mods are still effective while in Blessing form ?

I mean : health runes or insignias and armors over bonus are down, but what about : armor+5 or +33 lengh on weapons ; -5 (20%), -2 or armor + vs on shields ? ; or mods such as Armor+5 / Health-20 on ocus, for instance !

Would it be possible to list which are the off-hands, weapons and shields mods that are still useless now ? Ty in advance for the next results
put that in Q & A.
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Old Aug 09, 2008, 07:41 PM // 19:41   #487
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Will put it here too, ty for the piece of advise

If anybody knows, don't hesitate to answer me/us

---------
Thread to have a good topic on bonus while in Blessing : http://www.guildwarsguru.com/forum/s...php?t=10315681

Last edited by Bellerophon Krysaor; Aug 09, 2008 at 08:46 PM // 20:46..
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Old Aug 09, 2008, 10:17 PM // 22:17   #488
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Quote:
Originally Posted by Kashrlyyk
  1. There are no knock down skills in the axe or sword mastery, so you either talk about secondary class skills or PvE skills. With the exception of Whirlwind there are no skills useable by those warriors that knockdown several enemies.
I facepalmed...

Other then that this update may not be the best balance wise but at least by changing old crappy skills to new somewhat usable ones anet has "somewhat" introduced new content.

Overall I like it.
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Old Aug 10, 2008, 03:08 AM // 03:08   #489
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Quote:
Originally Posted by Bryant Again
The same will happen with ANet: Guild Wars has done great. All of their games have earned very successful reviews. People are not going to buy GW2 because they've been , they're going to buy GW2 because they had a great time with GW1.
I have had fun with GW1. But the emphasis on the past tense is getting stronger and stronger, often as a result of updates. I loved prophecies. And though I questioned some of their decisions, I had good times in factions and nightfall. And for me, one of the saving graces of EotN was its ability to put the old areas in a new light. I had never beat Mallyx. DoA was dead about a month after it came out. You'd have to be bloody lucky to find a full group there, let alone one that would make it through a zone. But with Ursan, there was a resurgance there. I didn't care if it was overpowered. It was FUN. And thats the bottom line for me. Far too many people are treating this game like a second job, and Anet seems to agree this is the way for them to go. As a result, I'm loosing interest. It isn't just ursan. It was the grind. It was the map recycling in EotN. It was the ever changing status quo. It was lots of little stuff that started eating away at what I liked. And this one was just finally enough to make up my mind. Yes, I had a great time with GW1. But, since they've been moving further and further away from the things that made GW1 great, I wont be buying GW2, and debating uninstalling GW1 to free up some HD space.

Last edited by Clone; Aug 10, 2008 at 03:14 AM // 03:14..
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Old Aug 10, 2008, 03:21 AM // 03:21   #490
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And it still limits the numbers of Ursans in the group if only be 1 or 2 since the player who has AP or Oath Shot can't carry Ursan since they're all elite.

It also takes a bit more time and planning to pull off, and is sacrificing DPS and party synergy that could be better spent on, I dunno, building an actual good party. Since the KDs etc have also been removed from Ursan, the party build you're suggesting is far from efficient. You can do much better with other combos.

Can it be kept up "almost indefinitely" with the skills as you/manitoba suggest? Maybe IF the requirements of AP/Oath Shot are fulfilled quickly (both have reqs to recharge skills, AP death of enemy, OS % chance based on Expertise which the mimicking char wouldn't have) Is it all that viable compared to other party builds? Nope.
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Old Aug 10, 2008, 03:23 AM // 03:23   #491
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John Smith started using cocaine for 3 years. His dealer started cutting the cocaine with flour no one else sold quality cocaine so he was forced to try a new drug, Heroin. When a new dealer came back to town with crack cocaine, he was too busy on the heroin.

In that analogy, cocaine=gw, heroin=diablo 3, crack cocaine=gw2, and cutting cocaine=nerfing gw till its not enjoyable.

Last edited by optymind; Aug 10, 2008 at 03:26 AM // 03:26..
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Old Aug 10, 2008, 04:07 AM // 04:07   #492
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A convoluted method of arcane mimicry for another elite to maintain Ursan is a huge waste of time. Ursan sucks now, and there's no reason to actually TRY and bring it. You're better off running something that doesn't fail, and something that doesn't require 2 elites to work.
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Old Aug 10, 2008, 02:52 PM // 14:52   #493
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Quote:
Originally Posted by Clone
I have had fun with GW1. But the emphasis on the past tense is getting stronger and stronger, often as a result of updates. I loved prophecies. And though I questioned some of their decisions, I had good times in factions and nightfall. And for me, one of the saving graces of EotN was its ability to put the old areas in a new light. I had never beat Mallyx. DoA was dead about a month after it came out. You'd have to be bloody lucky to find a full group there, let alone one that would make it through a zone. But with Ursan, there was a resurgance there. I didn't care if it was overpowered. It was FUN. And thats the bottom line for me.
Part of making a good game is keeping it "fun" while still maintaining integrity. Yes, Ursan was considered by many to be enjoyable but at a huge cost of the game: through eliminating class identity through a largely successful and superior build which in effect went against everything that Guild Wars stood for. So because of that, even though it was "fun to use", it was a bad design decision.

Quote:
Originally Posted by Clone
Far too many people are treating this game like a second job, and Anet seems to agree this is the way for them to go. As a result, I'm loosing interest. It isn't just ursan. It was the grind. It was the map recycling in EotN. It was the ever changing status quo. It was lots of little stuff that started eating away at what I liked. And this one was just finally enough to make up my mind. Yes, I had a great time with GW1.But, since they've been moving further and further away from the things that made GW1 great, I wont be buying GW2, and debating uninstalling GW1 to free up some HD space.
They removed the large emphasis of needing to grind out titles for PvE skills and nerfed one of the most game-breaking additions to the game. Guild Wars hasn't been this close to its original form in years.

Also keep in mind that the people bringing in the most moolah are those who don't treat GW as a second job and just play it on occassion and/or in a non-dedicated fashion.

Last edited by Bryant Again; Aug 10, 2008 at 02:56 PM // 14:56..
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Old Aug 10, 2008, 03:13 PM // 15:13   #494
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I like this update alot. Grinding shouldnt be rewarded, and this update helped a bit in the right direction!
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Old Aug 10, 2008, 05:15 PM // 17:15   #495
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Quote:
Originally Posted by Bryant Again
Part of making a good game is keeping it "fun" while still maintaining integrity. Yes, Ursan was considered by many to be enjoyable but at a huge cost of the game: through eliminating class identity through a largely successful and superior build which in effect went against everything that Guild Wars stood for. So because of that, even though it was "fun to use", it was a bad design decision.
Sad to say, QFT. Ursan (and Volfen and Raven, in my opinion) is a lovely set of skills if you know how to use it right. BUT your character loses its "professional" identity with the slash of bear paws. No more necro curses, mesmer hexes, paragon shouts & chants, etc. when Ursan is employed.

Now, some folks might see this as perfectly acceptable, but if that were so, why bother making different professions in the first place if all you're going to do is put one generic skill on the bar - a skill anyone who has EotN can obtain! - and totally ignore all the others? Makes no logical sense unless you're ONLY into anonymous power-gaming.

No, the blessings and especially Ursan needed to be moderated to maintain GW.
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Old Aug 10, 2008, 07:46 PM // 19:46   #496
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Quote:
Originally Posted by fenix
After reading a few times, nice update. Except for SF...because it's still farmable in UW Q_Q
who cares what class can farm where, i dont mind it doesnt effect my game play in PvE when there soloing by them self's, plus its a nice thought to know when i want obsidian armor i have a reliable solo build.

still not gonna comment on Ursan nerf, cus ursan never bothered me, i never bothered with it, it never effected my game play.

but now we have the obsi/bonder/hb/nukers etc again(jumps in excitement)
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Old Aug 10, 2008, 07:57 PM // 19:57   #497
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Quote:
Originally Posted by Azza
who cares what class can farm where, i dont mind it doesnt effect my game play in PvE when there soloing by them self's, plus its a nice thought to know when i want obsidian armor i have a reliable solo build.

still not gonna comment on Ursan nerf, cus ursan never bothered me, i never bothered with it, it never effected my game play.
By that logic ANet could add anything to their game, and it could be as unbalanced as a skill that kills all foes in the area.

Hence, it's not advisable to follow that logic.
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Old Aug 10, 2008, 08:20 PM // 20:20   #498
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Originally Posted by FalconDance
Now, some folks might see this as perfectly acceptable,..
This always bugged me: It was totally acceptable and doable for people to throw away their class and be U instead to get groups.

Yet it was unacceptable and impossible to roll different character that would get groups.
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Old Aug 10, 2008, 08:21 PM // 20:21   #499
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Ok first of all, Guild Wars was never designed to give you endless content. Hence why you buy the client and you have it for good. The game was designed so you wouldn't have to merry it to be able to do something. The game was designed around skill > time. You play through the content, do other things you like to do in Guild Wars, and then take a break until the next release. Then the cycle repeats.

Secondly, whats a few thousand people to 3-5 million people? Anet's bent around what THEY feel is best for the game, not what we feel best for the game. Think about it, if they listened to every single one of our complaints, the game would be no where. These people feel one way, these people feel another way, these people just don't give a crap, these people are going to quit if something isn't done a certain way. Any wise gaming company wouldn't let a few player complaints run their game. The company would do what they feel is best for the game, if the majority of the community is in an uproar about something then they'll listen. It's just like a job. You don't like something, and go demand it changed but don't have the majority of the employees on your side, you can guess what will happen.

three, I've been saying this in every thread. If you don't like the game why are you still here! Many people complain that a game went downhill after {insert campaign/update here}. Why did you buy the next campaign or expansion? You don't like it, leave. As simple as that. What's a few thousand people when the majority of the guild wars community is going to GW2. Guru is not the guild wars community.

Also Anet's not really loosing anything by people leaving guild wars. You already paid for the game. Chances are they'll end up coming back when something new is released.

Last edited by bookworm438; Aug 10, 2008 at 08:33 PM // 20:33..
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Old Aug 10, 2008, 08:44 PM // 20:44   #500
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Quote:
Originally Posted by optymind
John Smith started using cocaine for 3 years. His dealer started cutting the cocaine with flour no one else sold quality cocaine so he was forced to try a new drug, Heroin. When a new dealer came back to town with crack cocaine, he was too busy on the heroin.

In that analogy, cocaine=gw, heroin=diablo 3, crack cocaine=gw2, and cutting cocaine=nerfing gw till its not enjoyable.
Analogy fails.
It would be more like this.
John Smith buys the access to as much cocaine as he wants for a set price. The cocaine has a disclaimer that allows the dealer to adjust the quality as he sees fit. John Smith agrees to this because he gets all the cocaine he wants.
John Smith doesn't like the quality of the cocaine anymore so he stops using it. Instead he buys a deal to get as much heroin as he wants with the same terms as the cocaine. He also still has the option to have some cocaine.

The dealer comes out with a new improved super quality cocaine and he offers the same deal to John. He had such a good time on previous cocaine, even if the quality did lower, but he decides to buy the new deal for the new cocaine. John is extremely happy because he can have all the cocaine, heroin and super cocaine that he wants without paying any more money. Does this seem like something a druggie would complain about?
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